A farm sim deckbuilder roguelike


Developer Notes, in no particular order. 

-Tutorial overlay in place of a proper tutorial while game mechanics are still being ironed out. 

-ALL art is placeholder art.

-Re-Draw tokens don't re-draw cards in time slots by design, this is to give them more strategic value. 

-Special shop and Farm Enhancement mechanics are disabled for this demo.  

-Chicken coop op.

-Level system is functional and levels are tracked but doesn't affect anything yet so visuals are disabled. 

-Don't build greenhouse, while it works as intended the demo only lasts until the end of spring so it's useless. 

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